This map is full of routes and node points the developers have explored already, but right now, only a handful are stable enough to support the gateway you'll need to beam back to your base. Then it's over to the back wall where a large map hangs in the corner. He tops up the car's petrol, charges the battery, repairs some damage on the doors, and generally makes sure the car's in tip top shape to be taken out. He hands the reins (or should that be keys?) over to lead game designer Seth Rosen, who performs a couple of important checks before heading out on a supply run to show us the ropes. "You get caught up in this mystery of where did this car come from, what makes it special, and that's going to lead you further and further into the zone." Here, you discover your car, "but not everything with it is quite as it seems," Ironwood founder and creative director Alex Dracott tells me. The hands off demo I was shown was set a little way into the game, just after you get stranded inside this mysterious exclusion zone. You have a garage that acts as your base of operations, and during each run you'll be plotting your route, collecting special energy cores along the way, and then using those cores to create a portal to beam yourself back to the safety of your body shop to collect your spoils and prepare for the next drive. Here's everything I learned.Ĭoming to Steam and the Epic Games Store later this year, Pacific Drive is all about exploring the strange landscape of an area known as the Olympic Exclusion Zone in the Pacific Northwest from behind the wheel of your trusty old station wagon. When Pacific Drive was first announced during one of Sony's State Of Play streams a couple of months ago, my initial thoughts were, 'Hey, that spooky first-person driving game has some cool sci-fi vibes about it that makes it look like Control on wheels,' and, 'Man, I want to find out more immediately.' Well, thanks to a recent press presentation, I have found out more about Ironwood Studio's survival roadtrip game, and it's a lot more roguelike-y than I was expecting.
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